![]() There are a lot of skeletons in this base. We could give it to Bear and make him a sniper too, but I'm too dedicated to this gimmick and if we're going to remake a character I want us to go from one competent character to two. We don't have anyone who can use this, but there is ONE vial of respec formula we could use on either Fidel or Hexogen to turn them into a badboy sniper. Or you can just say fuck it and pick up the sword and never care about ammo again. You can have a character at Red Fighter craft more ammo in this caliber and it's not as good, but it makes it so you can use the weapon. +50 critical chance is no joke and we'd be able to do what we do now from range. Now, if we were playing the sniper build this would be the shit. It is only usable with the Vitinsky's Experimental Rifle here. You can get more as quest rewards (I believe Shpak gives you some) and very rarely the traders will have it. I hope everyone learns this so they never have to engage with the game. If you still think I should feel guilty go back and look at "you failed to open the lock". Look, if the game didn't pad every single game mechanic with tedious dogshit I would be willing to engage this kind of thing in good faith. The code never changes, so just look it up. Now, what you're supposed to do is go collect all four tarot cards, match the characters to the little stories, and then read the numbers off the cards. Hexogen can't do it, but we do it after what feels like an eternity. I didn't notice it at the time, because I usually ignore the companions and their dogshit pathing, but we're not going to see Fidel's 3D model again this update. Of note is that Fidel is completely and utterly gone somewhere. If there were a hell for game mechanics I would expect to see this there. We go full ATOM RPG here as we get an entire console log screen of "You failed to open the lock." I don't give a damn about this puzzle, so I will be showing off the Cool Way.īehind this door is the game's ultimate ranged weapon. The doctor at the Krasnoznamenny hospital? I'm actually curious if she has something to say now. We find a nifty stun grenade I don't have the ability to use. The player's incompetence really is a theme, huh? I foolishly try to craft timed explosives, the game mocks me for my failure, and I mock the game in this thread. It's not bad, but we have no one with the skills to use it. I haven't mentioned this much, but this is special ammunition for a gun so unique there's an achievement for getting it. Why? Keep reading.ĭo a dexterity check to avoid damage. If you're not getting it, the denizens of this bunker lasted somewhat beyond the nuclear war before they all went nuts and started killing each other. We also find these tarot cards, and I groan inwardly because this puzzle fucking sucks. It's pretty clear something was also messing with people's heads in here as well. Make your own jokes about the symbolism of the game's quality. The developers realized that they had to cram the entire main plot into basically three bunkers worth of crap, so we get a lot of notes.Īt this point we're wandering aimlessly around the bunker with our useless party members. Granted, it is pretty hard to come up with creative things for dungeons and I'll admit this dungeon gets a hell of a lot more interesting later on. There is a lot of time wasting bullshit in this dungeon. This axe exists for the sole reason of trolling the player. There's a lot of rusty guns and other mostly pointless loot as well. This computer in the central area has a lot of dialog, but the important thing is that we need to fix the Marx generator and get to the red zone, because the computer detected entry via explosions. It's ATOM RPG, which means that we dully sit here re-clicking open lock. Welcome back! Last time we did a bunch of shit so we could find the bunker a sexy mushroom loving lady told us to find as part of her blatantly obvious manipulation and got manipulated by the Evil Postman Conspiracy. Part 33: The Triumph of Prokhanov The Triumph of Prokhanov
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